Games and Tasks
This programme was designed to help young people manage negative and potentially destructive behaviour. It has been a huge success across many schools. The programme lasts for ten weeks and helps students deal with their emotional responses to social and classroom situations.
10 x 75 min sessions run over a ten week period
Each of the 10 sessions that make up the Positive Behaviour and Anger Management Programme have been designed to help students explore aspects of their anger. These session range from identifying what makes students angry to giving students strategies to help manage their anger. Because of the careful structure of each session, students are always able to learn, implement and reflect on the the new things they have learned.
We have found the anger management programme an invaluable part of engaging the student (and often the parents) back onto a more positive path where the student feels much more able to manage their behaviour positively.
The impact on the students has been remarkable, with improved attendance, behaviour, attitude and composure. Our students couldn’t speak highly enough of the programme and simply did not want it to end
Carefully crafted student workbooks help to keep track of progression
The Positive Behaviour and Anger Management Programme, like all our programmes, comes with a full-colour workbook packed with fun and insightful activities. This workbook will become a working journal for the young people who take part in the programme, monitoring their progress and allowing individuals to reflect on the new skills they have learned. This book will be taken home by the students at the end of the programme.
Over the past 3 years Strengthening Minds have been a pleasure to work with. They have a genuine affection and care for the young people that they provide support for and this is evidenced by the way in which those young people talk about the programme.
A fun timed challenge.
Weekly target setting
Interactive sessions ensure students remain engaged and enthusiastic
Another unique benefit of Strengthening Minds is our interactive sessions plans. These can be run on almost any school computer, giving facilitators access to a wealth of tools and games which help support and promote learning. Each session follows the content of the book, meaning that the programme is easy to deliver and simple to follow. Our interactive sessions also give facilitators access to meditation activities, hint support for struggling students and class timers to keep learning quick and impactful.
Games and Tasks
An exciting and innovative part of our Positive Behaviour and Anger Management programme is our Anger Activities. These give students the space to explore and control their emotions during a physical activity. Each week, our students are given are given time to demonstrate the skills they have learned in the session. This helps them to visualise the outcomes of positive behaviour before they implement these skills in the classroom.
Weekly anger activities allow students to demonstrate and explore anger
About the Programme
In any academy I work in, or associate with, the quality input of Strengthening Minds for selected individual students has become a crucial and sustainable part of my core curriculum.
One clear impact of our Positive Behaviour and Anger Management Programme is a reduction in behaviour points. By allowing students time and space to explore their anger and negative behaviour in a meaningful and engaging environment, we are able to help students control their emotional responses to classroom situations. In many scenarios, this leads to a decline in negative behaviour incidents, particularly those with an aggressive, confrontational or violent nature.